These are great at blocking foes from reaching you, but can also trap you in a crowded corner. Stages themselves can also have moving walls, which was interesting. You’re free to move across the 3D environments at will, but so are enemies. Your past Geometry Wars skills will directly translate to Dimensions, though it will take time to acquaint yourself with the new level designs. ![]() Shooting and movement feels great, as expected. Even then, there’s further variety - one Pacifism level had no enemies and required me to fly through as many “gates” as possible in a time limit, while another was more traditional with enemies chasing my gun-less vessel. Some levels are reminiscent of past games in that the playing field is (more or less) flat, while others used Pacifism as a foundation. Despite a few significant changes such as the shift from a flat playing field to planet-like 3D stages, Dimensions unmistakably feels like Geometry Wars.įor my appointment, I was free to play whichever single-player levels I wanted and much as I would’ve liked to try them all, I attempted to get a good feel for the variety. ![]() There was also confusion surrounding developer Lucid Games who, as it turns out, is made up of former Bizarre Creations staff.Įven if I hadn’t known that fact going in, I like to think I would’ve picked up on it instinctively during a hands-on session at PAX Prime. There was some initial skepticism when it came to Geometry Wars 3: Dimensions and its so-called “3D action.” For starters, it’s been several years since the last games entered our lives to rekindle old leaderboard feuds. Hooray for PC, PS3, PS4, Xbox 360, and Xbox One
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